Penerapan Teknologi Augmented Reality 3D Sebagai Media Pembelajaran Anak Usia Dini

Authors

  • Yoga Fadillah P Informatika, Fakultas Ilmu Komputer, Universitas Bhayangkara Jakarta Raya
  • Dwipa Handayani Informatika, Fakultas Ilmu Komputer, Universitas Bhayangkara Jakarta Raya
  • Ahmad Fathurrozi Informatika, Fakultas Ilmu Komputer, Universitas Bhayangkara Jakarta Raya
  • Dani Yusuf Informatika, Fakultas Ilmu Komputer, Universitas Bhayangkara Jakarta Raya
  • Muhammad Yasir Informatika, Fakultas Ilmu Komputer, Universitas Bhayangkara Jakarta Raya
  • Agus Hidayat Informatika, Fakultas Ilmu Komputer, Universitas Bhayangkara Jakarta Raya

DOI:

https://doi.org/10.31599/wc5yvt65

Keywords:

3D Augmented Reality, Vowel Letters, Fast Corner Detection Algorithm, Waterfall, technology implementation

Abstract

Conventional learning that relies on books and static images is often less effective in attracting children's interest and helping them understand the material, this is one of the obstacles to increasing learning motivation. By developing an Android-based AR application to teach vowels to kindergarten children. By utilizing the fast corner detection algorithm and Unity3D, AR offers a more interesting and effective approach than conventional methods. The research results show the potential of AR in increasing children's interest in learning and making it easier to understand the concept of vowels

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Published

2025-02-01

How to Cite

Handayani, D., & Yusuf, D. (2025). Penerapan Teknologi Augmented Reality 3D Sebagai Media Pembelajaran Anak Usia Dini. Journal Of Computer Science Contributions (JUCOSCO), 5(1), 25-34. https://doi.org/10.31599/wc5yvt65

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