Development Of Floor Gymnastic Learning Device Based On Articulate Storyline Application
DOI:
https://doi.org/10.31599/fc9b5912Keywords:
Learning Devices, Floor Exercises, Articulate Storyline ApplicationsAbstract
In conducting research, it certainly has a specific goal, namely to develop a teaching and learning tool for floor gymnastics material based on the articulate storyline application. The method used when conducting research is the Research and Development (R&D) approach with the development model that has been carried out. Assessments from several experts including learning experts obtained good results, and for the media expert's assessment obtained a good value, the SD game expert's assessment obtained a good value, the PJOK expert's assessment obtained a good value, the floor gymnastics expert's assessment obtained a good value, and when conducting small group trials and large group trials get very good ratings and can be used by educators to teach floor exercise material. So it can be concluded that the product development of floor exercise learning tools based on the articulate storyline application can be used for teaching & can be used as a reference for learning success for PJOK material for class IV Elementary School when learning floor gymnastics.
Downloads
References
Agustina M, A. M. (2020). Peningkatan Hasil Belajar Guling Depan Dalam Pembelajaran Senam LantaiDengan Metode Mengajar Problem Solving Pada Siswa Kelas Viii Smps Darul Ulum Panaikang Kabupaten Bantaeng (Doctoral Dissertation, Universitas Negeri Makassar).
Akhmad, D. I., Pd, M., & Kebudayaan, K. P . D. Sumber Belajar Penunjang Plpg 2016 Pendidikan Jasmani, Olahraga Dan Kesehatan.
Darnawati, D., Jamiludin, J., Batia, L., Irawaty, I., & Salim, S. Pemberdayaan Guru Melalui Pengembangan Multimedia Pembelajaran Interaktif Dengan Aplikasi Articulate Storyline. Amal Ilmiah: Jurnal Pengabdian Kepada Masyarakat, 1(1), 8-16.
Ekayani, P . (2017). Pentingnya penggunaan media pembelajaran untuk meningkatkan prestasi belajar siswa. Jurnal Fakultas Ilmu Pendidikan Universitas Pendidikan Ganesha Singaraja, 2(1), 1-11.
Kurniawan, A. W., & Tangkudung, J. (2017). Development Of Interactive Multimedia-Based Gymnastics Floor Techniques Learning Model For Junior High School Students. Jipes-Journal of Indonesian Physical Education and Sport, 3(1), 100-115.
Larsson, H., & Karlefors, I. (2015). Physical education cultures in Sweden: fitness, sports, dancing... learning?. Sport, Education and Society, 20(5), 573-587.
Leow, F. T., & Neo, M. (2014). Interactive multimedia learning: Innovating classroom education in a Malaysian university. Turkish Online Journal of Educational Technology- TOJET, 13(2), 99-110.
Manalu, D. L., Dwiyogo, W. D., & Heynoek, F. P. (2020). Pengembangan multimedia interaktif latihan kekuatan pada matakuliah spesialisasi kondisi fisik dasar bagi mahasiswa Pendidikan Kepelatihan Olahraga Fakultas Ilmu Keolahragaan Universitas Negeri Malang. Sport Science and Health, 2(1), 49-57.
McNeil, S. (2015). Visualizing mental models: understanding cognitive change to support teaching and learning of multimedia design and development. Educational Technology Research and Development, 63(1), 73-96.
Mulhim, M. (2014). Perbandingan Pengaruh Pelatihan Senam Jantung Sehat Seri II dan Senam Kesegaran Jasmani 2000 Terhadap Kebugaran Jasmani. Multilateral: Jurnal Pendidikan Jasmani dan Olahraga, 13(2).
Mustafa, P. S., & Dwiyogo, W. D. (2020). Kurikulum Pendidikan Jasmani, Olahraga, dan Kesehatan di Indonesia Abad 21. JARTIKA Jurnal Riset Teknologi Dan Inovasi Pendidikan, 3(2), 422-438.
Mylsidayu, A. (2014). Psikologi olahraga. Jakarta: Bumi Aksara.
Pane, A., & Dasopang, M. D. (2017). Belajar dan pembelajaran. Fitrah: Jurnal Kajian Ilmu-Ilmu Keislaman, 3(2), 333-352.
Pratama, R. A. (2018). Media Pembelajaran Berbasis Articulate Storyline 2 Pada Materi Menggambar Grafik Fungsi Di SMP Patra Dharma 2 Balikpapan. Jurnal Dimensi, 7(1), 19-35.
Rahman, R., Kurniawan, A. W., & Heynoek, F. P. (2020). Pengembangan Pembelajaran Kebugaran Jasmani Unsur Kecepatan Berbasis Multimedia Interaktif. Sport Science and Health, 2(1), 78-92.
Sapsuha, N. D. P . (2019). Model Pembelajaran Kooperatif Two Stay Two Stray Terhadap Hasil Belajar Senam Lantai Guling Depan (Studi Pada Siswa Kelas X SMKN 1 Kemlagi Pendidikan Kesehatan, 7(1). Mojokerto). Jurnal Olahraga
Sugiyono, S. (2010). Metode penelitian kuantitatif dan kualitatif dan R&D. Alfabeta Bandung.
Wiarto, G. (2015). Inovasi pembelajaran dalam pendidikan jasmani. Yogyakarta: Laksitas, 37.
Winarno, M. E. (2011). Metodologi penelitian dalam pendidikan jasmani.
Downloads
Published
Issue
Section
License
Copyright (c) 2022 Sigit Wahyudin , Lokananta Teguh Hari Wiguno, Ari Wibowo Kurniawan
This work is licensed under a Creative Commons Attribution 4.0 International License.