Penerapan Teknologi Augmented Reality 3D Sebagai Media Pembelajaran Anak Usia Dini

Penulis

  • Yoga Fadillah P Informatika, Fakultas Ilmu Komputer, Universitas Bhayangkara Jakarta Raya
  • Dwipa Handayani Informatika, Fakultas Ilmu Komputer, Universitas Bhayangkara Jakarta Raya
  • Ahmad Fathurrozi Informatika, Fakultas Ilmu Komputer, Universitas Bhayangkara Jakarta Raya
  • Dani Yusuf Informatika, Fakultas Ilmu Komputer, Universitas Bhayangkara Jakarta Raya
  • Muhammad Yasir Informatika, Fakultas Ilmu Komputer, Universitas Bhayangkara Jakarta Raya
  • Agus Hidayat Informatika, Fakultas Ilmu Komputer, Universitas Bhayangkara Jakarta Raya

DOI:

https://doi.org/10.31599/wc5yvt65

Kata Kunci:

3D Augmented Reality, Vowel Letters, Fast Corner Detection Algorithm, Waterfall, technology implementation

Abstrak

Traditional learning methods that rely on books and static images often fail to effectively capture children's attention and help them understand the material. This is one of the challenges in increasing learning motivation. To address this issue, an Android-based AR application was developed to teach vowel letters to kindergarten children. By using the fast corner detection algorithm and Unity3D, AR offers a more engaging and effective approach compared to conventional methods. The implementation stages include designing, developing, and testing the application by involving kindergarten children as research subjects to assess the effectiveness of the application. The goal of this PKM is to enhance children's interest in learning, facilitate the understanding of vowel letter concepts, and provide an innovative and interactive learning method. Research results show that AR has the potential to increase children's interest in learning and facilitate the understanding of vowel letter concepts.

Unduhan

Data unduhan tidak tersedia.

Diterbitkan

2025-02-19

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Articles

Cara Mengutip

Handayani, D., & Yusuf, D. (2025). Penerapan Teknologi Augmented Reality 3D Sebagai Media Pembelajaran Anak Usia Dini. Journal Of Computer Science Contributions (JUCOSCO), 5(1), 66-76. https://doi.org/10.31599/wc5yvt65

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